Category Archives: design

New BRUTE! bottle openers unleashed.



We here at BRUTE! Propaganda are always on the look-out for quality merchandise with which to adorn our images so it’s a pleasure to team up with a company that specialises in robust paraphernalia. Over at, they’ve produced a stunning series of BRUTE! bottle openers that will be the talking point of any BBQ, wake or parents-teachers meeting.


Buy them separately or as a set at their web shop now!


Traxbox CD boxed set artwork.


I was asked by old friend and rare dance music enthusiast, Ian Dewhirst, to create the cover artwork for their CD collection of dance classics from Chicago’s legendary Trax Records back catalogue.   I agreed and spent the next week roughing out several concepts before settling on the one above.


When plotting out a character’s lines, I want to make as much impact from the lighting as possible and so, to ensure maximum flexibility, I built the DJ first in 3D so I could experiment with multiple set-ups.


On finding the right angle, I printed out the 3D face and then inked it in by hand before scanning it back into Illustrator for the final vector re-drawing.

Logos and lettering also by yours truly.


To order a box, go here

Bike design

I’ve always been fascinated at how designers are still developing new and innovative shapes from the basic blueprint of the push bike.

With my design, I’ve created a shape based on two dissected halves of a perfect circle in order to give a more road-hugging silhouette. Front and rear lights are integrated into the frame.

Still haven’t worked out how it turns corners yet `: |

New BRUTE!/BMW Racing Helmet

James helmet James helmet3 James helmet2

New photos in from my mate on the BMW racing team showing the new BRUTE! design. Very bright and bold and a real bitch to do, apparently. Thanks to James Clay from Bimmerworld for the photos and kudos to Mike Savage at Savage Designs for the PJ.

To see the rough art for this design, go here and here

More BRUTE! Helmet roughs

More rough helmet designs for Bimmerworld racing team.

I first built a basic helmet shape in 3D (Poser 4) and then textured them with the artwork, taking snaps of the front, back, sides and top plus a three-quarter profile. Finally, in Photoshop, I cut and pasted them over the helmet line-art and photos supplied by the company.

Keep posted to see the final design evolve.