Back when I was working as an art director and writer for Zombie Games in Seattle, I came up with a, for then, revolutionary game concept called Messiah.
To play, you set out as a child and worked your way through eight quests, each one leading you further onward to eventually become a wise elder who unites and frees the enslaved populace.
As there were no weapons involved, the player had to use their wits, charm, stealth and cunning to get to the top. Unfortunately, it was such a revolutionary concept in 1998 that it was unable to be made into a game.
Maybe next time…In those days, my usual way of presenting an idea was in the style of a graphic novel which normally took me between a week and ten days to flesh out. The above illustration was hand-drawn in ink on A3 paper and represents a few of the levels contained in the game which would later be expanded on by the level designers.
I presented this concept to GT Interactive and Zombie shortly before I left the company to go freelance.
This original artwork is available for purchase. Offers to: bruteprop@gmail.com