One of the cool things about my job is the opportunities it throws up to make you see the work in a new light.
I was recently asked to do a series of helmet designs for a racing team and was intrigued by the way the shape of the helmet dictated the dynamics of the art.
Shortly after sending in these roughs, I began to build and texture the helmet in 3D, the results I will post later.


BRUTE! » Archive » New BRUTE!/BMW Racing Helmet
[...] To see the rough art for this design, go here and here [...]
Sep 10, 2009 @ 2:21 am